@startuml
sprite $filter_tilt_shift [48x48/16] {
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!define MATERIAL_FILTER_TILT_SHIFT(_alias) ENTITY(rectangle,black,filter_tilt_shift,_alias,MATERIAL FILTER_TILT_SHIFT)
!define MATERIAL_FILTER_TILT_SHIFT(_alias, _label) ENTITY(rectangle,black,filter_tilt_shift,_label, _alias,MATERIAL FILTER_TILT_SHIFT)
!define MATERIAL_FILTER_TILT_SHIFT(_alias, _label, _shape) ENTITY(_shape,black,filter_tilt_shift,_label, _alias,MATERIAL FILTER_TILT_SHIFT)
!define MATERIAL_FILTER_TILT_SHIFT(_alias, _label, _shape, _color) ENTITY(_shape,_color,filter_tilt_shift,_label, _alias,MATERIAL FILTER_TILT_SHIFT)
skinparam folderBackgroundColor<<MATERIAL FILTER_TILT_SHIFT>> White
@enduml